https://github.com/nimo-my 🔗
www.linkedin.com/in/jisookimuxui 🔗
Jisoo Kim
I’m an award-winning designer & engineer with a background in software engineering and fine art. Through various team projects and hackathons, I’ve contributed as both a designer and a developer.
I enjoy creating products that are not only functional but also thoughtful and easy to use. :)
View Work ↓
Oct. 2024 - Jan. 2025
The Porsche Digital Campus Challenge took place from Oct. 2024 to Jan. 2025 at three Porsche Digital locations: Germany, Croatia, and Spain.
A total of 195 teams from 16 countries applied, each consisting of 2–5 members. After a selection process, the 13 best teams were invited to participate.
Throughout the program, we were mentored and coached by selected experts, enabling them to develop our projects in a targeted manner.
Link:
https://campus.porsche.digital/projects/digital-campus 🔗
Jun. 2025 - Aug. 2025
Redesigning web/app UX/UI.
Redesign to create a clearer structure and more intuitive experience that reflects Donaine Weinbach’s long-standing heritage and premium wine image.
- Drew all of the illustrations by myself.
(except butterfly illustration, open source used)
Jul, 2024 - Oct. 2024
_DES project 01, 02
- SEA:ME is an advanced curriculum in Software Development for applications in Automotive & Mobility powered by Volkswagen.
- Created a functioning instrument cluster for PiRacer that displays real-time speed data from a speed sensor via CAN bus.
- Served as a team leader with an Agile approach.
Link:
https://github.com/SEA-ME-ForcePush/Instrument-Cluster🔗
2023.3.13 ~ 2023.3.22 (10 Days)
_2023 INNO-CON, Innovation Academy Performance Sharing Conference
🏆 { 1st Place in 2023 42 Seoul Hackathon }
_over 100+ software developers participated.
- 10days Hackathon in 42Seoul. (Implemented from scratch.)
- Platform that contains plenty of 42 Seoul services on Cluster Mac and personal MacBook. (macOS web app)
Link:
https://github.com/42Box 🔗
📍 Jul 2024 - Jul 2025
SEA:ME Lab ~ Wolfsburg, DE
Specialized program at Master’s level in Software Engineering, Automotive & Mobility & Ecosystems.
📍 Mar 2018 - Jun 2024
Hongik University ~ Seoul, KR
- Bachelor of Fine Arts, Fine Arts Oriental Painting
- Bachelor of Science, Computer Software Engineering
📍 Nov 2021 - Present
42 School (42 Seoul, 42 Wolfsburg) ~ Seoul, KR / Wolfsburg, DE
- Cardet (finished inner-circle projects, SW Bachelor’s degree level)
- Student Council President (42 Seoul, Oct 2022 - May 2023)
Peer-to-peer programming academy focusing on practical software development skills via a project -based curriculum.
📍 Jan 2025 ~ Ludwigsburg, DE
1st Place, Porsche Digital Campus Challenge 2025, Brand Experience field.
📍 Oct 2023 ~ Seoul, KR
IITP President Award - Acknowledged at the 2023 INNO-CON
for outstanding project performance.
📍 Mar 2023 ~ Seoul, KR
1st Place, 42Seoul 2023 Coalition Hackathon
- Recognized for usability, impact, and execution.
📍 Oct 2024 - Jan 2025
Product Designer, UI/UX (Figma, Play), App Front -end Dev.
Porsche Digital Campus Challenge 2025, Brand Experience
~ Ludwigsburg, DE
Team Project (Team, 9th of September)
- Led the redesign of the MyPorsche app, focusing on the journey from purchase to delivery.
- Collaborated with senior designers and a product owner, refining ideas through feedback and mentorship.
- Built a high-fidelity, iOS-native 3D car configurator prototype with Figma and Play 2.0.
- Took on cross-functional roles across design, prototyping, and branding.
- Presented the final product to Porsche Digital, winning the challenge.
📍 Jul 2024 - Oct 2024
Qt, Hardware Dev. (CAN protocol, Raspberry Pi)
PiRacer Instrument Cluster Qt Application project, SEA:ME
~ Wolfsburg, DE
Team Project (Team, Force Push)
- Created a functioning instrument cluster for PiRacer that displays real-time speed data from a speed sensor via CAN bus.
- Served as Team Leader, successfully guiding the team through projects with an Agile approach.
📍 Sep 2023 - Dec 2023
Implementing Simple Visualizer with C ++
42 School's outer circle project specializes in graphics
- Implement the overall logic of graphics programming using OpenGL.
- Created a rendering scene that can control the light’s position, direction, distance, and the color (ambient, diffuse, specular) of the material.